MaxScript
MaxScript Overview
In 3ds Max, assuming that your current renderer is set to V-Ray, you can refer to it from MaxScript using the renderers structure:
vr=renderers.current
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Renderer Properties
Assuming that the variable vr holds an instance of the V-Ray renderer, you can work with the renderer settings as with any other MaxScript object:
showproperties vr
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Accessing the parameters is fairly easy, for example:
vr.gi_on=true true |
Renderer Methods
You can also use the following methods for saving/loading irradiance and photon maps (assuming that vr holds an instance of V-Ray):
Renderer Method |
Description |
vr.saveCausticsPhotonMap <filename> |
saves the current caustics photon map to the given file |
vr.saveGlobalPhotonMap <filename> |
saves the current global photon map to the given file |
vr.saveIrradianceMap <filename> |
saves the current irradiance map to the given file |
vr.saveLightCache <filename> |
saves the current light cache to the given file |
vr.loadIrradianceMap <filename> |
loads the irradiance map from the given file |
vr.clearIrradianceMap() |
clears the irradiance map that is currently in memory |
vr.clearLightCache() |
clears the light cache that is currently in memory |
vr.showLastVFB() |
shows the V-Ray VFB window with last rendered image |
Global Functions
Additionally, the following MaxScript functions are globally available:
Global Function |
Description |
doVRayObjectProperties() |
brings up the V-Ray Object Properties dialogue |
doVRayMeshExport() |
brings up the V-Ray Mesh Export dialogue |
vrayMeshExport [meshFile:"<mesh file>"] [autoCreateProxies:true|false] [exportMultiple:true|false] [animation:on|off] [animationRange:#scene|#explicit] [animationStart:<integer>] [animationEnd:<integer>] [animationRedrawViews:true|false] [maxPreviewFaces:<integer>]
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exports a
.vrmesh file
without showing a dialogue.
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vrayMeshImport [proxy: <proxy mesh object(s)>] [explicitNormals: true|false] [weldVertices: true|false] |
imports the geometry of the selected VRayProxy object(s) as an editable mesh |
registerVRayMenus() |
Registers V-Ray specific items in the 3ds Max standard menus |
unregisterVRayMenus() |
Removes V-Ray specific items from the 3ds Max standard menus |
updateVRayMenus() |
Refreshes all V-Ray specific items in the 3ds Max standard menus |
setVRaySilentMode() |
disables any V-Ray dialogues that may appear when loading a scene (i.e. notification for differences with older versions etc). |
vrayEditDRSettings() |
Opens the dialogue for editing the V-Ray DR settings . |
V-Ray VFB Functions
The following global MaxScript functions are available for access to the V-Ray virtual frame buffer.
Global VFB Function |
Description |
vrayVFBGetRegionEnabled() |
return whether region rendering in the V-Ray VFB is enabled (true) or disable (false) |
vrayVFBGetRegion() |
return an array with four integer elements, representing the pixel coordinates of the VFB render region (left, top, right, bottom). The left and top coordinates are included in the region, the right and bottom one are not. |
vrayVFBSetRegionEnabled true|false |
turn on or off the VFB region render option. |
vrayVFBSetRegion left top right bottom |
set the VFB render region to the specified coordinates. |
vrayVFBGetNumChannels() |
return the number of channels (render elements) in the V-Ray VFB. This will return 0 if the VFB is not initialized or does not store any data. |
vrayVFBGetChannelName i |
return the name of the i-th channel. Indices start from 1. |
vrayVFBGetChannelType i |
return the storage type of the i-th channel. Indices start from 1. The return value specifies the type of data for each pixel in the given channel: 0 - the index is not valid or the VFB does not store an image; 1 - a single floating-point number (this is used f.e. for the z-depth channels); 2 - three floating-point numbers (this is used for regular color channels); 3 - two floating-point numbers; 4 - a single integer number (used f.e. by the render ID and material ID elements); 5 - three signed floating-point numbers (this is used,for example, for normals and world position channels). |
vrayVFBGetChannelAlias i |
return the alias for the i-th channel. Indices start from 1. See the RegionChannelAlias enum in the file "pixelbuffer.h" from the V-Ray SDK. |
vrayVFBGetChannelBitmap i |
return the contents of the specified channel as a 3ds Max bitmap. Indices start from 1. This will return undefined if the channel index is not valid or the VFB does not contain any data. |