VRay2SidedMtl

VRay2SidedMtl Overview

The VRay2SidedMtl material is a utility material provided with the V-Ray renderer. The material allows seeing the light on the backside of the objects. Use this material to simulate thin translucent surfaces like paper, cloth curtains, tree leaves, etc.

Parameters

images/download/attachments/2557443/image2014-2-9_3-5-43.png Front material - this is the material which is going to be used for front-side faces as defined by the object normals.

Back material - this is the material V-Ray will use for back side faces as defined by their normals.

Use back material checkbox - when this is off, V-Ray will consider both sides assigned with the front material. When this is on, you can assign a different material from the front one.

Translucency - this determines which side (front or back) relative to the camera is more visible in the rendering process. By default this value is 0.5, which means that both the side facing the camera, and the one facing away from it, will be visible to the same degree. When this parameter is closer to 0.0, more of the material facing the camera is going be seen. When it is closer to 1.0, more of the back material is seen.

Force single-sided sub-materials - when this is on (the default), the sub-materials will render as one-sided materials. Turning this option off is not recommended.

Example: Translucency Value (Front vs. Back Material)

In every pyramid, there is a VRayLight (Sphere type), which are the only light sources in the scene.The setup of the VRay2SidedMtl includes a VRayMtl in the Front Material slot, and Check-Box Off. That means V-Ray will use the same material for the Back one as well.The VRayMtl (Front material) has a diffuse Bitmap and for the opacity - a procedural Output map.

images/download/thumbnails/2557443/2Sided_2.png

Opacity = Off
Translucency = 0.2
more of FrontMtl

images/download/thumbnails/2557443/2Sided_3.png

Opacity = Off
Translucency = 0.8
more of BackMtl

images/download/thumbnails/2557443/2Sided_4.png

Opacity = 0.5
Translucency = 0.2
more of FrontMtl

images/download/thumbnails/2557443/2Sided_5.png

Opacity = 0.5
Translucency = 0.8
more of BackMtl

Notes

This material will give best results when assigned to singlesided objects (non-shelled) objects like planes, extruded splines, etc. Otherwise, it can lead to much longer render times.

images/download/attachments/2557443/2Sided_6.png

Slim Curtain Look

images/download/attachments/2557443/2Sided_7.png

Paper Lamp

images/download/attachments/2557443/2Sided_8.png

Textile Lamps

images/download/attachments/2557443/2Sided_9.png

Leaves