VRayEdgesTex

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VRayEdgesTex Overview

VRayEdgesTex is a very simple texture map that allows you to achieve an effect similar to the wire frame materials is 3ds Max. Since it is a texture, is allows you to create some interesting effects that are not possible with the standard 3ds Max materials. The texture can also be used as a bump map to produce a "round corners" effect for mesh objects.

VRayEdgesTex Parameters

images/download/attachments/2557479/image2014-12-4_14-48-3.png Color - the color of the edges.

Hidden edges - when checked, this will render all edges of the object. Otherwise, only edges marked as "visible" will be rendered.

Show Subtriangles - enable this option to see edges generated by displacement mapping or render time subdivision.

Thickness - this determines the thickness of the edge lines:

  • World units - the thickness is in world (scene) units.

  • Pixels - this thickness is in pixels. When the texture is used as a bump map, this parameter is ignored; instead, only the World units are considered.

Notes

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  • VRayEdgesTex will not work well when used as a bump map on displaced objects;

  • VRayEdgesTex cannot simulate outlines on the objects; you can use VRayToon to add outlines.

When used as a bump map in glossy materials with Blinn or Ward BRDF, VRayEdgesTex may lead to dark edges; to avoid this, use the Phong BRDF instead:

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Blinn BRDF

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Phong BRDF