VRayDistanceTex
VRayDistanceTex Overview
The VRayDistanceTex is a V-Ray specific procedural texture that returns a different color based on a point's distance to an object(s) specified in a selection list.
VRayDistanceTex Parameters
distance
- specifies a radius outside which all points will be given the far color.
far color - the color returned by the texture for points that are at a distance greater than the radius parameter from the the objects specified in the list.
near color - the color returned by the texture for points that are right at the edges of the object(s) specified in the list. For points that are outside or inside the objects but not exactly next to the them, the color will be determined by blending between the near color and the far color and the radius will serve as a falloff radius.
inside separate - when this option is enabled, the near color value will be overridden by the inside color value for points that are inside the specified geometry.
inside solid - when this option is enabled, all the points inside the specified geometry are given the inside color value and no blending is performed.
inside color - the color returned by the texture for points that are right inside the object(s) specified in the list. For points that are inside the objects but not exactly next to them the color will be determined by blending between the inside color and the far color and the radius will serve as a falloff radius.
outside separate - when this option is enabled, the near color value will be overridden by the outside color value for points that are outside the specified geometry.
outside solid - when this option is enabled, all the points outside the specified geometry are given the outside color value and no blending is performed.
outside color - the color returned by the texture for points that are right inside the object(s) specified in the list. For points that are inside the objects but not exactly next to them, the color will be determined by blending between the inside color and the far color and the radius will serve as a falloff radius.
VRayDistanceTex Textures
far texture - allows us to specify a texture that will be used instead of the far color.
near texture - allows us to specify a texture that will be used instead of the near color.
inside texture - allows us to specify a texture that will be used instead of the inside color.
outside texture - allows us to specify a texture that will be used instead of the outside color.
distance texture - allows us to specify a texture that will be used instead of the value in the distance parameter.
VRayDistanceTex Objects
A list of objects that are going to be considered when calculating the colors for each point in the texture.