VRayAmbientLight

VRayAmbientLight Overview

TheVRayAmbientLight is a V-Ray specific light source plugin that can be used to create light that doesn't come from a specific direction. It can be used to simulate GI, ambient occlusion, etc.

VRayAmbientLight Parameters

images/download/attachments/2557507/image2014-1-29_3-8-1.png enabled - turns the light on and off.

mode - specifies which rays are affected by the VRayAmbientLight.

  • Direct + GI - affects both direct and GI rays

  • Direct Light - affects only the direct rays

  • GI - affects only the GI rays

gi min distance - specifies a distance from objects within which the GI rays will not be affected by the ambient light.

color - the color of the VRayAmbientLight.

intensity - an intensity multiplier for the VRayAmbientLight.

light map - specify a texture for the light.

compensate exposure - this option has effect when the VRayAmbientLight is used along with the VRayPhysicalCamera. When checked, this option ensures that the color of the ambient light is not affected by the exposure settings in the physical camera.

viewport wire color - allows the user to change the wireframe color of the light in the viewports; useful to visually distinguish the light from other lights in the scene.